Xamarin.Forms 4.7 introduces drawing controls for Shapes and Paths. These are powerful new cross-platform controls that use the familiar control syntax from UWP and WPF. As well as use the native graphics libraries on each target platform.
Drawing UI with Xamarin.Forms Shapes and Paths by David Ortinau
The difference between a good application and a bad application is usually the quality of your user experience (UX). A good user experience is what separates successful applications from those that have not been successful. That is why it is vital to try to focus our efforts on trying to give our users the greatest and best possible experience.
Taking your apps design to the next level with Xamarin Forms by Luis Matos
As a Xamarin Developer, there are situations where we want to use a native (Objective C, Swift, Java, Kotlin, etc) library. To do this, we have two options: translate the library code to C# which is good if the code is small but in cases where we want to migrate libraries with a lot of code the best approach is to create a binding library.
Creating a Xamarin Binding Library for iOS And Android (Part. 1) by Rendy Del Rosario
Sometimes you want the user to be able to select a date within an app. For this scenario, Xamarin.Forms provides the DatePicker Control, which is also beautifully represented in material design. In this post, Sabastian improves on it by including placeholder text explaining what the date is.
NOTE: Post is in German
Xamarin.Forms: DatePicker mit Placeholder im Material-Design by Sebastian Jensen